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Turtle Geometry: The Computer as a Medium for Exploring Mathematics (Artificial Intelligence)

Harold Abelson, Andrea diSessa




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 | #839213 in Books |  1986-07-09 | Original language:English | PDF # 1 |  9.00 x1.30 x6.00l,1.72 | File type: PDF | 497 pages

||1 of 1 people found the following review helpful.| which is quite amazing considering when it was written|By David Geo Holmes|This book really is a classic. For anyone considering integrating Computational Modeling into the STEM curriculum, the approach is exemplary. The content is both mathematical but also touches physics in a deep way (local geometry makes physics look simple). The pseudo-code in the book is somewhat old-fas| || "A college-level math text for serious mathematicians and fans of recreational mathematics. This book proves that turtle graphics is not just kid stuff." Popular Computing

| "Reading this book with the help of a good graphics computer sy

Turtle Geometry presents an innovative program of mathematical discovery that demonstrates how the effective use of personal computers can profoundly change the nature of a student's contact with mathematics. Using this book and a few simple computer programs, students can explore the properties of space by following an imaginary turtle across the screen.The concept of turtle geometry grew out of the Logo Group at MIT. Directed by Seymour Papert, author of Mindstorms,...

You can specify the type of files you want, for your gadget.Turtle Geometry: The Computer as a Medium for Exploring Mathematics (Artificial Intelligence)   |  Harold Abelson, Andrea diSessa. A good, fresh read, highly recommended.

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