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Programming a Multiplayer FPS in DirectX (Game Development Series)

Vaughan Young




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 | #1970505 in Books |  Charles River Media |  2004-12-20 | Original language:English | PDF # 1 |  9.00 x7.50 x1.25l,2.01 | File type: PDF | 496 pages

 | Charles River Media

||27 of 28 people found the following review helpful.| Excellent Introduction|By P. H. Mason|When I first found out about this book I thought it had a snowball's change in hell of being even a half decent book (being a pretty ambitious topic). I've changed my mind after actually reading the book, and found it to be an excellent introduction to writing a FPS game engine. Granted, it's not DOOM3 but the end result is a simple, co| |PART I THE ENGINE 1 1 Engine Design 2 Framework 3 Engine Control 4 Scripting 5 Rendering 6 Sound 7 Networking 8 Materials and Meshes 9 Objects 10 Scene Management PART II THE GAME 389 11 Foundations 12 Players 13 Weapons Appendix A: About the CD-ROM Appendix B

If you have experience with C++ and DirectX and have always wanted to program your own game, this is the book for you. Programming a Multiplayer FPS in DirectX takes you from the basic game design to a fully functioning game! All of the source code, assets, and tools are included- you just work through the tutorial-based chapters and watch the game come to life as you develop it. And as new features are added, you can begin playing with them to see them in action. Follo...

You can specify the type of files you want, for your gadget.Programming a Multiplayer FPS in DirectX (Game Development Series)   |  Vaughan Young. Which are the reasons I like to read books. Great story by a great author.

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