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Getting Started with C++ Audio Programming for Game Development

David Gouveia




[PDF.mz64] Getting Started with C++ Audio Programming for Game Development

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 | #1335812 in Books |  2013-08-26 |  2013-08-26 | Original language:English | PDF # 1 |  9.25 x.27 x7.50l,.47 | File type: PDF | 116 pages

||1 of 1 people found the following review helpful.| Audio programming introduction with C++ and FMOD|By A.K.|This is an introductory book for [intermediate] C++ developers who want to start in audio programming, mainly using FMOD. The author starts by presenting some universal audio concepts in the first chapter such as volume, pitch, frequency, bit depth and audio file formats. Then he introduces FMOD and explains how to add it|About the Author||David Gouveia |David Gouveia is a software engineer and game developer from Madeira Island, Portugal. He has recently finished his MSc in Computer Science with a specialization in Graphics and Multimedia, and he is currently working full

Written specifically to help C++ developers add audio to their games from scratch, this book gives a clear introduction to the concepts and practical application of audio programming using the FMOD library and toolkit.

Overview

  • Add audio to your game using FMOD and wrap it in your own code
  • Understand the core concepts of audio programming and work with audio at different levels of abstraction
  • Work with a technology that is...

    You can specify the type of files you want, for your device.Getting Started with C++ Audio Programming for Game Development   |  David Gouveia.Not only was the story interesting, engaging and relatable, it also teaches lessons.

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